OPENGAME
CREATOR STUDIO EARLY BUILD 0.1
YOUR IDEA, BUILT BIGGER

Make a world
that feels alive.

Shape the game you wish existed. Connect its world, systems, stories, and player choices into one original vision you can actually build.

Start shaping ↘ ✓ Your project. Your universe.
THE BLUEPRINT STUDIO

Start with the feeling.

01 / 03
01

Define your game

Start broad. The world and systems will follow.

✳

Make it unmistakably yours. Keep your own characters and creative direction. Broad genre inspiration is fine; use original expression and properly licensed material.

YOUR BUILD HANDOFF

A world worth getting lost in.

THE VISION

Your game blueprint will take shape here.

YOUR ORIGINAL GAMEGROUNDED & CINEMATIC
SYSTEMS IN THE WORLD
Build your blueprint to see the connected systems.
BUILD WITH YOUR CODING LLM

Give it the brief and the repo.

Export the LLM build brief, open this repository in a coding agent, and give it the exported file. It instructs the agent to inspect the project, implement real game files, build and run them, fix failures, and continue past the first playable slice.

AGENT HANDOFF
↗

The LLM does the implementation. The exported brief tells your coding agent what to build and how to verify it. Open Game does not itself contain a game-making model or universal engine compiler; results depend on the connected agent, installed tools, assets, and project scope.